There has always been a race between the largest datasets we can collect and the computing capabilities available to process those datasets. The limit for what is considered a "large" dataset today, will be different from what is considered a "large" dataset in the future, but while computer graphics might one day evolve to handle what we currently consider large readily, by then it is likely that much larger datasets will exist and the problem will still remain. Various strategies exist to handle this disparity, but in the end, we need to pick one. Arivis currently uses the strategy described above because it is what we currently consider to provide the best compromise. These and other considerations are also discussed in this article about HD screenshots and storyboard processing times.

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