On this tab you can toggle the display of slices though the volume in the 3D view and define settings for the individual slices in the 3D and 2D views.

3D Options

Parameter

Description

Slice Table

Displays the different slices through the volume. The settings on the rest of the tab are always applied to the currently selected slice. The eye symbol in front of the entry toggles the visibility of the slice in the 3D view.

Clip Front

Clips the front of the volume.

Clip Back

Clips the back of the volume.

Appearance

Changes the appearance of the currently selected slice. You can change the color by clicking in the color field and have several display options available in the dropdown.

Colored

The graphical representation of the slice is displayed in color.

Textured Opaque

Black pixels do not let any light through, meaning that the render data behind them are not displayed.

Transparent

The data that are touched by the clipping plane are displayed as they are in Transparency render mode, but in two dimensions. The ramp for the transparency is linear here. Black pixels are transparent.

Binary

The data above the threshold value that are touched by the clipping plane are displayed as a white area. Black pixels are non-transparent.

Invisible

Sets the plane invisible.

2D Options

Parameter

Description

Thickness

Defines the thickness for the slice currently selected in the table.

Projection Mode

Selects the projection mode for the 2D views. The data display also depends on the defined thickness of the respective slice.

Maximum Intensity

Uses maximum intensity projection, i.e. only the pixels with the highest intensity are displayed.

Minimum Intensity

Uses minimum intensity projection, i.e. only the pixels with the lowest intensity are displayed.

Average Intensity

Uses an average intensity projection where the average intensity is displayed for each pixel.

Interpolation

Selects the interpolation method, i.e. how the values of individual pixels on the screen are calculated based on the pixels of the image. This is particularly relevant/visible if there are more screen pixels than image pixels and therefore several pixels on the screen are calculated from the “same” image pixel. The data display also depends on the defined thickness of the respective slice.

Linear

Uses a linear interpolation for the value of each screen pixel between individual image pixels. The zoomed image is smoothed and is useful for images that have rather natural/smooth transitions and no hard boundaries, e.g. light microscopy images.

Nearest Neighbor

Each screen pixel is assigned exactly the value of the image pixel that is closest to the screen pixel. Even when zoomed in, this type of display only shows exactly what is present in the source image. There is no smoothing and no suggestion of smooth transitions that are not present in the source material. This type of display is ideal if you expect hard boundaries and transitions, e.g. in materials, chips or other components.

Line Opacity

Sets the opacity of the lines in the 2D views.

Transform

Parameter

Description

Position

Changes the position of the currently selected slice. Each slice is moved in its respective dimension (e.g. the XY slice is moved in x direction) and the views are updated accordingly. If you change the position of the slice directly in one of the 2D views, the values are updated here accordingly.

Yaw

Rotates the currently selected slice around the vertical axis. The 2D view affected by the respective transformation updates accordingly.

Pitch

Rotates the currently selected slice around the lateral axis. The 2D view affected by the respective transformation updates accordingly.

Roll

Rotates the image around the longitudinal axis of the currently selected slice. The 2D view affected by the respective transformation updates accordingly.