Appearance Tab
Here you can define the appearance of the 3D volume. With the reset button on top of the sections of the tab, you can reset the parameters to their default values.
Light
|
Parameter |
Description |
|---|---|
|
Brightness |
Sets the brightness of the light source. |
|
Enable Tone Mapping |
Activated: Enables tone mapping during the rendering of the image data. Tone mapping refers to the compression of the dynamic range of high contrast images (HDR). The contrast range is reduced in order to display digital HDR images on output devices with a more limited dynamic range. In most cases, tone mapping increases brightness and contrast of the rendering result and makes colors more vibrant. |
|
Enable Directional Light |
Activated: Enables full lighting for volumetric rendering. A directional light illuminates all structures in a scene with parallel light rays from a specific direction, similar to sun light. The light disregards the distance between the light itself and the structures, so the light does not diminish with distance. |
|
Azimuth |
Only visible if Enable Directional Light is activated. |
|
Elongation |
Only visible if Enable Directional Light is activated. |
Projection
|
Parameter |
Description |
|---|---|
|
View Angle |
Adjusts the view angle of the projection. |
|
Scale Z |
Adjusts the scaling in z, i.e. the height of the displayed z stack. |
|
Reverse Z-Axis |
Activated: Reverses the z axis for displaying the image. |